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Subtractive synth

The Subtractive synth is the plainest synth and the quickest to a sound: one oscillator, a
sub and noise, into a low-pass filter and an amp, each with its own envelope. Basses, leads, pads and
plucks all start here. It is a notes instrument: it plays whatever notes reach it, from the keys, MIDI, the piano roll or a
sequencer.

The Subtractive synth set as a plucked bass: the Sheaf screen, then Oscillator (Wave, Sub, Noise), Filter with its envelope, Amp with its envelope, and LFO, Matrix and Voice folded.

How it makes a sound​

The oscillator makes a bright, full wave. The filter takes the top of it away, more or less, and
that is the "subtractive" part: the sound is shaped by what is removed. Two envelopes move things over
the life of a note: one opens and closes the filter, the other the level.

Oscillator​

ControlWhat it does
1WaveThe oscillator's shape: a saw at 0 %, bright and full; a square at 50 %, hollow; a narrow pulse at 100 %, thin and nasal; and every shape between.
2SubA square one octave below, for weight.
3NoiseWhite noise, through the filter and the envelopes with the oscillator: breath on a pad, the hiss of a snare.

Filter​

A 24 dB low-pass.

ControlWhat it does
4CutoffWhere the filter starts taking away, 20 Hz … 20 kHz. Fully open at 20 kHz, as it loads.
5ResonanceA peak at the cutoff. Near 100 % the filter sings on its own.
6EnvelopeHow far the filter envelope moves the cutoff, −5 … +5 octaves. Above 0 each note opens the filter and it closes again: a pluck. Below 0 it closes first.

7The filter envelope is drawn above the knobs: Attack (the rise), Decay (the fall
to the sustain), Sustain (where it holds while the note is down) and Release (the fall after
the note ends). Drag a point, or type a value under it.

Amp​

8The envelope of the level, drawn the same way: Attack, Decay, Sustain and
Release. Then 9Velocity (how much a note's velocity moves its level; at 0 every note
is full) and 10Level.

Attack, Decay and Release of both envelopes can be bent: see Envelopes.

LFO, Matrix, Voice​

Three groups start folded; open one from its column.

  • 11LFO: one slow wave for vibrato, wah or a moving pulse: one of the Orbiter's LFOs. The menu
    picks which (the dimension's X as it loads), the hexagon switches it on and off. Rate in (Hz,
    Beats or a value of the World), Rate, Shape (sine, triangle, ramp up, square, ramp down or
    random) and Depth are that LFO's, shared with whatever else reads it. Amount is how much of
    it gets through to everything it moves.
  • 12Matrix: the Matrix every notes instrument
    shares. Here the LFO, velocity, the key, pitch bend, pressure, the mod wheel and a random value per
    note can each move Pitch, Wave, Cutoff, Resonance, Sub, Noise, Level and
    Vibrato; the wheel, the bend and pressure can also bring the LFO in.
  • 13Voice: Mono (one note at a time: a new note takes over, and letting it go returns
    to the one still held), Legato (with Mono, a note played over a held one slides there without a new
    strike, over Glide), and Voices, how many notes sound at once (6 as it loads, up to 16).

The screen​

14Sheaf. Twelve lines lie across the screen, lows on the left and highs on the right,
tied where the cutoff is.

  • The lines are the sound: smooth for a saw, stepped towards the pulse, grainy with Noise.
  • The tie is the Cutoff: left of it the lines are bright (what passes), right of it they fade
    (what the filter takes away). Resonance pulls the knot tighter.
  • The swell is the Amp envelope: a note swells the bundle from the middle.

The corners and the crosshair​

The four captions above and below the lines are controls: Wave and Envelope (how far the
filter envelope moves the cutoff) above, Release and Level below. Drag one up or down; the
thin bar under each shows where it stands, and a double-click puts it back to its default.

A crosshair over the lines moves the filter: drag it sideways for Cutoff and up or down
for Resonance, and the tie follows. The triangles on the edges move one of the two alone.

Starting points​

Set these from the defaults to hear what the instrument can do:

SoundOscillatorFilterAmp and voice
Plucked bassWave 30 %, Sub 40 %Cutoff 1.2 kHz, Resonance 35 %, Envelope +2.5 oct, Sustain 20 %the defaults
Soft padWave 0 %, Noise 10 %Cutoff 2 kHzAttack 600 ms, Release 1.5 s
Hollow leadWave 50 %Cutoff 4 kHz, Resonance 20 %Mono and Legato, Glide 60 ms
Pulse that movesWave 70 %openMatrix: LFO › Wave 40 %

Try it​

  • Play the filter. Set the Plucked bass row, put a Step sequencer in front, and map Cutoff to an axis: the line opens and closes as the axis moves.
  • A pad from nothing. From the defaults, Attack 600 ms and Release 1.5 s in Amp, Cutoff 2 kHz: hold a chord.
  • Vibrato from the mod wheel. Push the mod wheel on a long note: Mod wheel › Vibrato is already set in the Matrix. Raise that cell for a deeper vibrato, or set it to 0 to free the wheel for something else.

Mapping​

In the Studio's Map mode every knob can follow an axisUno de los tres controles de interpretación de un Orbiter: X, Y y Z., and Mono, Legato and
the LFO's on/off a toggle: see Edit. Cutoff, Wave and the filter's Envelope are
the ones to try first.

In a room​

Every player in a roomUna sesión a la que varias personas se unen para tocar juntas los mismos Orbiters, cada una en su dispositivo. hears the same notes with the same sound. Its LFO is the Orbiter's, on the same phase for everyone;
pitch bend, pressure and the mod wheel stay your own.