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Velocity

Velocity reshapes how hard each note plays: softer hands, harder accents, a floor so nothing is
too quiet, one velocity for every note, or a little randomness so a sequence breathes.

It is a MIDI effect: it sits in an Orbiter's chain before the instrument, after the generator if
there is one. A change applies from the next note: a note already sounding keeps its velocity.

Loads as a straight line

Velocity loads with every note coming out as it went in, so adding it changes nothing until you move something.

Velocity as it loads, a straight line from in to out: the curve on the screen, then Curve, In and Out.

Curve​

ControlWhat it does
1DriveUp, soft notes come out louder; down, loud notes come out softer.
2CompandUp, quiet notes get quieter and loud ones louder; down, every note moves towards the middle (even hands).
3RandomMoves each note up or down by up to this much, after the curve.

In​

The window is the range of velocities the curve reads: from 4Lowest to Lowest + 5Range.
6Mode is what happens to a note outside it:

ModeA note outside the window
Clipplays at the window's nearest edge
Gateisn't played at all (a velocity filter)
Fixedevery note plays at 7Fixed, whatever its velocity (a drum machine's feel). Fixed is only used in this mode; elsewhere it reads n/a

Out​

8Out high and 9Out low are what the top and the bottom of the window come out as. Set Out low
above Out high and the curve turns over: loud in, soft out.

The screen​

10The plot reads the velocity in (across) against the velocity out (up). The faint diagonal is
"unchanged"; the solid line is the curve. Grey zones are outside the window; with Gate, the curve
drops through the floor there. With Random, two faint lines show its spread. A dot marks each note
just played, and the readouts under the plot say what it came in and went out at ("90 → 104").

Drag the handles to shape it: under the plot, Lowest and the window's top; on the left, Out
low
and Out high (double-click one to reset it).

The corners and the crosshair​

The two captions above the plot are controls: Mode (left) and Random (right; with Fixed, the
Fixed velocity stands there instead). Drag one up or down. The crosshair moves Compand
(sideways) and Drive (up or down); the triangle on the bottom edge moves Compand alone, the one
on the right edge Drive alone. On the smallest drawer the screen hides; the number boxes do the same
job.

Try it​

  • A drum machine's even hits. In front of a drum kit: Mode Fixed, Fixed 100. Every strike plays at the same level, however you hit the pads.
  • A human touch on a sequence. After a Step sequencer or an Arpeggiator: Random ±24. No two notes land at quite the same velocity.
  • A gentler keyboard. Drive up until soft playing comes out at the level you want: quiet notes come up, loud ones stay where they are.
  • Only the hard hits. Mode Gate, Lowest 90: notes under that velocity aren't played. Put an instrument behind it that answers only to accents.

Mapping​

AxesOne of an Orbiter's three performance controls: X, Y and Z. can drive every knob and number: a World that leans in plays louder (Drive), or a line gets
more uneven the further it goes (Random). The mode is a choice of three, so it isn't mappable.

In a room​

Every player in a roomA session that several people join to play the same Orbiters together, each on their own device. hears the same velocities, Random included.