Bitcrusher
The Bitcrusher makes a sound coarse and digital on purpose: fewer bits, fewer samples, and a hard
ceiling that clips, folds or wraps whatever goes over it. It is the sound of old samplers and game
consoles, from a light grain to broken noise. It goes in any effects rack, most often as an insert
on drums, a synth line or a loop.
The Bitcrusher loads at 24 bit, Downsampling 1×, Clip level 0 dB and Drive 0 dB: the sound passes as it
came in.

Distortion
| Control | What it does |
|---|---|
| 1Mode | What happens to peaks above the clip level: Fold turns them back down, Clip (as it loads) cuts them flat, Wrap sends them round to the other side, the harshest. |
| 2Clip level | The ceiling the mode acts above, −48 … 0 dB. It is also the loudest the output gets, so lowering it makes the sound quieter: bring it back with Level. |
| 3Drive | Gain into the ceiling, 0 … 48 dB: more drive, more of the sound goes over it. |
Crush
| Control | What it does |
|---|---|
| 4Resolution | The bit depth, 1 … 24 bit. 24 (as it loads) is off; lower is coarser and noisier. Around 8 bit is an old sampler; under 4 the sound breaks into steps. |
| 5Downsampling | Holds each sample for this many, 1× … 100×. 1× (as it loads) is off; higher is duller and adds a metallic ring. The pitch and the speed never change. |
Output
| Control | What it does |
|---|---|
| 6Dry/wet | Balance between the dry and the crushed sound. 100 % as it loads. |
| 7Level | Makes up the level a low Clip level or Resolution takes away. |
The screen
8Output. One cycle of a sine wave as the Bitcrusher would return it: the thin line is the
wave going in, the white one what comes out. The steps up and down are the Resolution, the flat
stretches between the points the Downsampling, and the two dotted lines the Clip level, with a
marker at the left you can drag. The word above says what is at work: the mode (Fold, Clip or
Wrap) once Drive is up or the Clip level is down, Crushed when Resolution or Downsampling are on,
Neutral when nothing is. Below, the clip level, then the bits and the downsampling.
Try it
- An old sampler on drums. Resolution 12 bit, Downsampling 3×: a light grain and a darker top.
- A game console lead. On a plain synth line: Resolution 6 bit, Downsampling 8×.
- A broken radio. Mode Wrap, Drive 18 dB, Clip level −12 dB, Dry/wet 60 %, then Level up about 12 dB.
- Decay on an axis. Map Downsampling from 1× to 30×: the sound falls apart as the axis moves away from rest and comes back whole when it returns.
Mapping
Every Bitcrusher knob can be mapped to the Orbiter's axes: see Edit. Mode is a
choice, never on an axis.