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Pitched percussion

Pitched percussion is a mallet striking a body: marimba and vibes lines, glockenspiel and kalimba
patterns, tubular bells and singing-bowl drones, all played from the keys. It is a notes instrument:
it plays whatever notes reach it, from the keys, MIDI, the piano roll or the Arpeggiator.

Each note is a mallet striking a body: the body rings with its own overtones, the way a real bar or
bell does (they are not in tune with each other, which is why a bell sounds like a bell). Beside it, a
second, glassy bell tone can be mixed in with one knob.

Pitched percussion on the Marimba: the Struck screen on the left, then Body, Mallet and FM, with Amp, Matrix and Voice folded.

At its defaults it is the plainest struck sound: a marimba at its natural length, struck in the
middle with a medium mallet, no FM.

The body​

1The Body menu, in the group's title row, picks what the mallet strikes:

BodyWhat it is
MarimbaA tuned wooden bar over its resonator tube: warm, short.
VibraphoneA tuned aluminium bar: long and bright. Put a Tremolo after it for the vibes' motor.
GlockenspielA small steel bar: high, bell-like, ringing.
KalimbaA thumb piano's metal tine, plucked.
Tubular bellsOrchestral chimes: you hear the strike tone on the key, with two low hums under it.
BowlA singing bowl: a very long, slowly shimmering ring.

A new body takes over from the next strike: a note already ringing keeps the body it was struck
on, so changing the body never makes a ringing note jump.

ControlWhat it does
2RingHow long the body rings, against its natural length (100 %). Lower is a dead, muted hit; up to 400 % a long tail.
3PositionWhere the strike lands: 0 % is the centre (mostly the fundamental), 100 % the edge (more overtones, hollower).
4StretchMoves every overtone toward the key (−, rounder, nearer a plain tone) or away from it (+, more metallic).
5DampingHow much faster the overtones die than the fundamental. 50 % is the body as it is; at 100 % only the fundamental rings on, at 0 % every overtone rings as long as it does.

Ring, Stretch and Damping act on notes already ringing, so they sound good on an axisOne of an Orbiter's three performance controls: X, Y and Z.. Higher notes
ring shorter, as on a real instrument (half the time two octaves up).

The mallet​

ControlWhat it does
6HardnessHow hard the mallet is: from yarn (soft, round, only the low overtones) to brass (hard, bright, every overtone). The fundamental stays as loud either way.

A harder hit can also be a brighter one, as on a real bar: that is Vel › Hardness in the
Matrix. At 0, velocity moves only the level.

FM​

An FM pair beside the body: one sine bending another, the classic way to make a bell. It rings as long
as the body's fundamental, so Ring and Damping act on both together.

ControlWhat it does
7MixBody to FM, keeping the same loudness all the way. At 0 only the body sounds.
8RatioThe pitch of the bell tone's second sine against the first. Whole numbers sound in tune; the marks on the rim are the classic bells: 1.40, 2.00, 3.50 and 7.11.
9IndexHow bright the FM strike is.
10SweepHow fast that brightness falls after the strike: short is a clang that settles into a pure tone, long stays bright.

Amp, Matrix and Voice​

These three groups start folded; open them from their column.

  • 11Amp: the envelope every note goes through, drawn above its knobs: Attack, Decay,
    Sustain, Release, then Velocity (how much a note's velocity moves its level) and Level.
    At the defaults the strike is the mallet's own and the envelope adds nothing.
    Release is what letting a key go does: the body rings on that long, then is damped. It is 4 s by
    default, so even a short note rings out; turn it down for a damper, like a vibraphone's pedal up.
    Attack, Decay and Release can be bent: see Envelopes.
  • 12Matrix: the Matrix every notes instrument shares, here with the MIDI tab only (there is no LFO
    or free envelope to route). It opens with Pitch (with the pitch bend, two semitones),
    Hardness and Vibrato (the mod wheel's); Level, Index, Position, Damping and
    Mix come in when you turn their knob. Rand › Position makes every strike land a little
    elsewhere, as a player's does.
  • 13Voice: Voices (how many notes can ring at once, 1 … 16), Mono (one note at a time),
    Legato (with Mono, a note played over a held one re-tunes the ringing body without a new strike,
    a singing bowl's bend) and Glide (how long that slide takes).

The screen​

14The screen, Struck, draws the body itself: a bar on its cords (with its tube under the marimba and
the vibraphone), the kalimba's tines, the tubular bells in two rows like a piano's keys, or the bowl on an
open palm. The controls draw on it:

  • Position is where the striker lands; Hardness the size of the mallet head (big is soft); Vel › Hardness
    two dashed rings round the head, its size at the softest and hardest hit.
  • Stretch is the arch cut under a bar, the tines' taper, the tubes' thickness or the bowl's depth;
    Damping the felt: pads on the cords, a strip under the tines, the damper bar, the fingers on the bowl.
  • Mix draws rings above the body, one for each quarter; Ratio sets their spacing, Index their weight.

When a note plays the striker swings and the body lights. Tap the body to strike it (at C3),
through the chain.

The corners and the crosshair​

  • Ring is the number at the top left (it reads the body's ring time, in seconds): drag it up or
    down.
  • Level is the meter at the bottom left: drag it up or down.
  • Body (top right) is a row of dots: tap for the next body.
  • Stretch is the ladder at the bottom right: drag it up or down.
  • The crosshair over the body moves where the mallet lands, Position (sideways), and how hard it
    is, Hardness (up or down). The triangles on the edges move one of the two alone.

Double-click a number to put it back to its default.

Starting points​

SoundSet
Marimbathe defaults
VibesVibraphone, Hardness 35 %, Release 1.50 s, and a Tremolo after it
GlockGlockenspiel, Hardness 85 %
KalimbaKalimba, Position 30 %, Ring 70 %
Tubular bellTubular bells, Mix 40 %, Ratio 3.50, Index 4.00, Sweep 900 ms
GlassBowl, Stretch +20 %, Mix 30 %, Ratio 7.11

Try it​

  • A marimba line. The defaults, played from an Arpeggiator: short, warm notes.
  • Vibes with a motor. Set the Vibes row above: the Tremolo after it, at 5 Hz, is the motor.
  • Softer the further you move. Map Hardness to an axis: a felt mallet at rest, a hard one as the axis moves away from rest.

Mapping​

In the Studio's Map mode, every number control can follow an axisOne of an Orbiter's three performance controls: X, Y and Z.. Two pairings to try first:

  • Ring with Release: from muted to ringing
  • Hardness with Position: from a soft to a hard mallet

Toggles can flip Mono and Legato. The body itself is never on an axis.

In a room​

Everyone in a roomA session that several people join to play the same Orbiters together, each on their own device. hears the same notes and the same sound.